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English
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English
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English
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Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior
Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called right after a player switches an ElectricSwitch or FuelGenerator|No return behavior
Called when a player hits a tree with a tool (rock, hatchet, etc.)|Returning true or false overrides default behaviour
Called when a player hits a tree with a tool (rock, hatchet, etc.)|Returning true or false overrides default behaviour
Called when a water catcher is about to collect water|Returning a non-null value cancels default behavior
Called when a water catcher is about to collect water|Returning a non-null value cancels default behavior
Called when a water catcher is about to collect water|Returning a non-null value cancels default behavior
Called when a water catcher is about to collect water|Returning a non-null value cancels default behavior
Called after salt water has been converted to fresh water in a water purifier|No return behavior
Called after salt water has been converted to fresh water in a water purifier|No return behavior
Called when salt water is about to be converted to fresh water in a water purifier|Returning a non-null value cancels default behavior
Called when salt water is about to be converted to fresh water in a water purifier|Returning a non-null value cancels default behavior
Called before a fish is caught|Returning true or false overrides default behavior
Called before a fish is caught|Returning true or false overrides default behavior
Called after a fish is caught, before the item is given|Returning a non-null value overrides default behavior
Called after a fish is caught, before the item is given|Returning a non-null value overrides default behavior
Called after a fish is caught|No return behavior
Called after a fish is caught|No return behavior
Called just after the fishing minigame has been stopped.|No return behaviour
Called just after the fishing minigame has been stopped.|No return behaviour
Called when a player tries to loot a vehicle's fuel container|Returning true or false overrides default behavior||<div id="gtx-trans" style="position: absolute; left: -13px; top: 60px;">|<div class="gtx-trans-icon"> </div>|</div>
Called when a player tries to loot a vehicle's fuel container|Returning true or false overrides default behavior||<div id="gtx-trans" style="position: absolute; left: -13px; top: 60px;">|<div class="gtx-trans-icon"> </div>|</div>
Called before a vehicle fuel system consumes fuel|Returning true or false overrides default behavior||<div id="gtx-trans" style="position: absolute; left: 21px; top: 60px;">|<div class="gtx-trans-icon"> </div>|</div>
Called before a vehicle fuel system consumes fuel|Returning true or false overrides default behavior||<div id="gtx-trans" style="position: absolute; left: 21px; top: 60px;">|<div class="gtx-trans-icon"> </div>|</div>
Called when the amount of fuel in a vehicle is being determined|Returning a numeric value (int) overrides the default value
Called when the amount of fuel in a vehicle is being determined|Returning a numeric value (int) overrides the default value
Called when determining whether a vehicle has sufficient fuel|Returning true or false overrides default behavior
Called when determining whether a vehicle has sufficient fuel|Returning true or false overrides default behavior
Called right before fuel is used (furnace, lanterns, camp fires, etc.)|Returning a non-null value overrides default behavior
Called right before fuel is used (furnace, lanterns, camp fires, etc.)|Returning a non-null value overrides default behavior
Called after fuel is used (furnace, lanterns, camp fires, etc.)|No return behavior
Called after fuel is used (furnace, lanterns, camp fires, etc.)|No return behavior
Called when determining which item should be used to fuel a vehicle|Returning an Item overrides default behavior
Called when determining which item should be used to fuel a vehicle|Returning an Item overrides default behavior
Called right after an item is added to the crafting queue|Returning true or false overrides default behavior
Called right after an item is added to the crafting queue|Returning true or false overrides default behavior
Called when attempting to put an item in a container|Returning CanAcceptResult value overrides default behavior
Called when attempting to put an item in a container|Returning CanAcceptResult value overrides default behavior
Called when an item is dropped on another item|Returning a non-null value overwrites command arguments
Called when an item is dropped on another item|Returning a non-null value overwrites command arguments
Useful for denying items' deployment|Returning a non-null value cancels default behavior
Useful for denying items' deployment|Returning a non-null value cancels default behavior
Called when the player attempts to equip an item|Returning true or false overrides default behavior
Called when the player attempts to equip an item|Returning true or false overrides default behavior
Called when moving an item from one inventory slot to another|Returning a non-null value overrides default behavior
Called when moving an item from one inventory slot to another|Returning a non-null value overrides default behavior
Called when moving an item onto another item|Returning true or false overrides default behavior
Called when moving an item onto another item|Returning true or false overrides default behavior
Called when the player attempts to equip an item|Returning a non-null value overrides default behavior
Called when the player attempts to equip an item|Returning a non-null value overrides default behavior
Called when a loot container is about to drop bonus scrap for a player who has a corresponding tea buff|Returning a non-null value overrides default behavior
Called when a loot container is about to drop bonus scrap for a player who has a corresponding tea buff|Returning a non-null value overrides default behavior
Called after a loot container has dropped bonus scrap for a player who has a corresponding tea buff|No return behavior
Called after a loot container has dropped bonus scrap for a player who has a corresponding tea buff|No return behavior
Called when looking for fuel for the oven|Returning an Item overrides default behavior
Called when looking for fuel for the oven|Returning an Item overrides default behavior
Called when a player attempts to use a medical tool|Returning a non-null value overrides default behavior
Called when a player attempts to use a medical tool|Returning a non-null value overrides default behavior
Called when a button is clicked on an item in the inventory (drop, unwrap, ...)|Returning a non-null value overrides default behavior
Called when a button is clicked on an item in the inventory (drop, unwrap, ...)|Returning a non-null value overrides default behavior
Called right after an item was added to a container|An entire stack has to be created, not just adding more wood to a wood stack for example|No return behavior
Called right after an item was added to a container|An entire stack has to be created, not just adding more wood to a wood stack for example|No return behavior
Called right after an item is added to the crafting queue|Returning true or false overrides default behavior
Called right after an item is added to the crafting queue|Returning true or false overrides default behavior
Called before an item has been crafted|No return behavior
Called before an item has been crafted|No return behavior
Called right after an item has been crafted|No return behavior
Called right after an item has been crafted|No return behavior
Called right after an item has been deployed|No return behavior
Called right after an item has been deployed|No return behavior
Called right after an item has been deployed|No return behavior
Called right after an item has been deployed|No return behavior
Called right after an item has been dropped|No return behavior
Called right after an item has been dropped|No return behavior
Called right before an item is locked, such as in a modular car inventory|Returning a non-null value overrides default behavior
Called right before an item is locked, such as in a modular car inventory|Returning a non-null value overrides default behavior
Called right after an item has been picked up|Returning a non-null value overrides default behavior
Called right after an item has been picked up|Returning a non-null value overrides default behavior
Called when an item is recycled in a recycler|Returning a non-null value overrides default behavior
Called when an item is recycled in a recycler|Returning a non-null value overrides default behavior
Called when an item is recycled in a recycler|Returning a non-null value overrides default behavior
Called when an item is recycled in a recycler|Returning a non-null value overrides default behavior
Called right before an item such as a diving tank is repaired without using a repair bench|Returning a non-null value overrides default behavior
Called right before an item such as a diving tank is repaired without using a repair bench|Returning a non-null value overrides default behavior
Called before an item is destroyed|Return a non-null value stop item from being destroyed
Called before an item is destroyed|Return a non-null value stop item from being destroyed
Called right after an item was removed from a container|The entire stack has to be removed for this to be called, not just a little bit|No return behavior
Called right after an item was removed from a container|The entire stack has to be removed for this to be called, not just a little bit|No return behavior
Called right before an item is repaired|Returning a non-null value overrides default behavior
Called right before an item is repaired|Returning a non-null value overrides default behavior
Called right before a player begins to research an item|No return behavior
Called right before a player begins to research an item|No return behavior
Called right before a player finishes researching an item|Returning a float will affect if researching is successful or not
Called right before a player finishes researching an item|Returning a float will affect if researching is successful or not
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