Called when a container is destroyed and all items are about to be dropped|Returning a non-null value overrides default behavior
Called when a container is destroyed and all items are about to be dropped|Returning a non-null value overrides default behavior
Called when a locked crate from the CH47 (Chinook) has dropped|No return behavior
Called when a locked crate from the CH47 (Chinook) has dropped|No return behavior
Called when a player starts hacking a locked crate|No return behavior
Called when a player starts hacking a locked crate|No return behavior
Called when a player stops hacking a locked crate|No return behavior
Called when a player stops hacking a locked crate|No return behavior
Called when a locked crate from the CH47 (Chinook) has landed|No return behavior
Called when a locked crate from the CH47 (Chinook) has landed|No return behavior
Called when a player is trying to toggle diesel engine|Returning a non-null value cancels default behavior
Called when a player is trying to toggle diesel engine|Returning a non-null value cancels default behavior
Called when diesel engine is toggled|No return behavior
Called when diesel engine is toggled|No return behavior
Called when diesel engine is toggled|No return behavior
Called when diesel engine is toggled|No return behavior
HitInfo might be null, check it before use|Editing hitInfo has no effect because the death has already happened|No return behavior
HitInfo might be null, check it before use|Editing hitInfo has no effect because the death has already happened|No return behavior
HitInfo might be null, check it before use|Editing hitInfo has no effect because the death has already happened|No return behavior
HitInfo might be null, check it before use|Editing hitInfo has no effect because the death has already happened|No return behavior
Called right before a CH47Helicopter or BradleyAPC is destroyed|Returning a non-null value overrides default behavior
Called right before a CH47Helicopter or BradleyAPC is destroyed|Returning a non-null value overrides default behavior
Called right before a CH47Helicopter or BradleyAPC is destroyed|Returning a non-null value overrides default behavior
Called right before a CH47Helicopter or BradleyAPC is destroyed|Returning a non-null value overrides default behavior
Called when an entity is dismounted by a player|No return behavior
Called when an entity is dismounted by a player|No return behavior
Called when an entity is dismounted by a player|No return behavior
Called when an entity is dismounted by a player|No return behavior
Called when an entity enters a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity enters a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity enters a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity enters a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called after an entity's flags have been updated on the server, before they are sent over the network|Returning a non-null value overrides default behavior
Called after an entity's flags have been updated on the server, before they are sent over the network|Returning a non-null value overrides default behavior
Called when an entity (sleepingbag, sign, furnace,...) is going to be destroyed because the buildingblock it is on was removed|Returning a non-null value overrides default behavior
Called when an entity (sleepingbag, sign, furnace,...) is going to be destroyed because the buildingblock it is on was removed|Returning a non-null value overrides default behavior
Called when an entity is destroyed|Returning a non-null value overrides default behavior
Called when an entity is destroyed|Returning a non-null value overrides default behavior
Called when an entity leaves a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity leaves a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity leaves a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Called when an entity leaves a trigger (water area, radiation zone, hurt zone, etc.)|No return behavior
Useful for denying marking the entity hostile|Returning a non-null value cancels default behavior
Useful for denying marking the entity hostile|Returning a non-null value cancels default behavior
Useful for denying marking the entity hostile|Returning a non-null value cancels default behavior
Useful for denying marking the entity hostile|Returning a non-null value cancels default behavior
Called after a BaseNetworkable has been saved to a ProtoBuf object and is about to be serialized to a network stream or network cache|No return behavior
Called after a BaseNetworkable has been saved to a ProtoBuf object and is about to be serialized to a network stream or network cache|No return behavior
Called when an entity snapshot is about to be sent to a client connection|Returning a non-null value overrides default behavior
Called when an entity snapshot is about to be sent to a client connection|Returning a non-null value overrides default behavior
Called when an entity snapshot is about to be sent to a client connection|Returning a non-null value overrides default behavior
Called when an entity snapshot is about to be sent to a client connection|Returning a non-null value overrides default behavior
Called after any networked entity has spawned (including trees)|No return behavior
Called after any networked entity has spawned (including trees)|No return behavior
Called when stability of an entity is checked|Returning a non-null value cancels default behavior
Called when stability of an entity is checked|Returning a non-null value cancels default behavior
Alternatively, modify the HitInfo object to change the damage|It should be okay to set the damage to 0, but if you don't return non-null, the player's client will receive a damage indicator (if entity is a BasePlayer)|HitInfo has all kinds of useful things in it, such as Weapon, damageProperties or damageTypes
Alternatively, modify the HitInfo object to change the damage|It should be okay to set the damage to 0, but if you don't return non-null, the player's client will receive a damage indicator (if entity is a BasePlayer)|HitInfo has all kinds of useful things in it, such as Weapon, damageProperties or damageTypes
Called just before setting the hitch|Returning a non-null value overrides default behavior
Called just before setting the hitch|Returning a non-null value overrides default behavior
Called when a player tries to lead a horse|Returning a non-null value overrides default behavior
Called when a player tries to lead a horse|Returning a non-null value overrides default behavior
Called when a player tries to toggle a hot air balloon on or off|Returning a non-null value overrides default behavior
Called when a player tries to toggle a hot air balloon on or off|Returning a non-null value overrides default behavior
Called right after a player has toggled a hot air balloon on or off|No return behavior
Called right after a player has toggled a hot air balloon on or off|No return behavior
Called right after a player has toggled a hot air balloon on or off|No return behavior
Called right after a player has toggled a hot air balloon on or off|No return behavior
Called when a player is attempting to fill a liquid vessel|Returning a non-null value cancels default behavior
Called when a player is attempting to fill a liquid vessel|Returning a non-null value cancels default behavior
Called before an oven cooks an item|Returning a non-null value overrides default behavior
Called before an oven cooks an item|Returning a non-null value overrides default behavior
Called after an oven cooks an item|No return behavior
Called after an oven cooks an item|No return behavior
Called when an oven (Campfire, Furnace,...) is turned on or off|Returning a non-null value overrides default behavior
Called when an oven (Campfire, Furnace,...) is turned on or off|Returning a non-null value overrides default behavior
Called after the reactive target is reset|No return behaviour
Called after the reactive target is reset|No return behaviour
Called when a recycler is turned on or off|Returning a non-null value overrides default behavior
Called when a recycler is turned on or off|Returning a non-null value overrides default behavior
Called before last target visible time is updated|Returning a non-null value cancels default behavior
Called before last target visible time is updated|Returning a non-null value cancels default behavior
Called when a player tries to remove a sleeping bag from their respawn screen|Returning a non-null value overrides default behavior
Called when a player tries to remove a sleeping bag from their respawn screen|Returning a non-null value overrides default behavior
Called after a player removes a sleeping bag from their respawn screen|No return behavior
Called after a player removes a sleeping bag from their respawn screen|No return behavior
Called when determining if a sleeping bag is a valid respawn location for a player|Useful in conjunction with OnRespawnInformationGiven since a custom sleeping bag will need to pass this check|Returning true or false overrides default behavior
Called when determining if a sleeping bag is a valid respawn location for a player|Useful in conjunction with OnRespawnInformationGiven since a custom sleeping bag will need to pass this check|Returning true or false overrides default behavior
Called when a player reveals a hidden stash|No return behavior
Called when a player reveals a hidden stash|No return behavior
Called when a player hides a stash|No return behavior
Called when a player hides a stash|No return behavior
<div>||Called right after a cargo plane has dropped a supply drop|No return behavior||</div>
<div>||Called right after a cargo plane has dropped a supply drop|No return behavior||</div>
Called after Supply Drop has landed|No return behavior
Called after Supply Drop has landed|No return behavior
Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior
Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior
Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior
Called when a player tries to switch and ElectricSwitch or FuelGenerator|Returning a non-null value cancels default behavior

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